Rouge Droid
I thought it would be very funny to make a Rouge Droid game for a jam with a "Rogue Droid" theme. I did the classic game jam thing of over scoping and then not having a working finished project.
There's a lot wrong with it and I can't recommend playing it, but I did learn get a lot of systems working under the hood. I'd like to steal what I can and repurpose it for other projects. Some highlights of lessons learned and components I can reuse include:
- Asynchronously displaying objects using coroutines
- Creating a HUD structure
- Basic Inventory System
- Basic decision making system for characters


Download
Download
RougeDroid_Windows.zip 28 MB
Install instructions
- The windows version works much better. I couldn't get the resolution correct for running it in browser
- There are long pauses in between things actually occurring. Those were waits I put in while debugging that I now can't remove without breaking things.


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