I thought it would be very funny to make a Rouge Droid game for a jam with a "Rogue Droid" theme. I did the classic game jam thing of over scoping and then not having a working finished project.

There's a lot wrong with it and I can't recommend playing it, but I did learn get a lot of systems working under the hood. I'd like to steal what I can and repurpose it for other projects. Some highlights of lessons learned and components I can reuse include:

  • Asynchronously displaying objects using coroutines
  • Creating a HUD structure
  • Basic Inventory System
  • Basic decision making system for characters



Published 3 days ago
StatusPrototype
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorspacehap
Made withUnity

Download

Download
RougeDroid_Windows.zip 28 MB

Install instructions

  • The windows version works much better. I couldn't get the resolution correct for running it in browser
  • There are long pauses in between things actually occurring. Those were waits I put in while debugging that I now can't remove without breaking things.

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